What’s most striking about Pac-Man World compared to other 3D platformers of the era is how unique each boss fight is. Re-Pac also makes changes to a few of the boss fights to make things simpler the original game’s infamous Anubis Rex fight has now been made far easier by filling the ground between the four singular platforms. The game also offers an easy mode which extends your float time to make some of the tricker bits even easier. First off, you now have access to a flutter to extend Pac-Man's jump time and help with some of the trickier landings. While not an incredibly challenging game by any means, Re-Pac has rebalanced the game in a few key ways. You can’t have a platformer without some form of power-ups, and Pac-Man World offers three the classic power-pellet turns him into a giant invincible eating machine destroying everything in his path, the metal-pellet allows you to walk underwater, and finally the rare bomb-pellet blasts away every enemy on the screen with a butt-bounce. You also have access to a ranged attack, in which Pac-Man hurls pellets he's collected at his enemies, as well as a dash attack in the vein of Sonic’s spin dash. Your main form of attack and traversal is the butt bounce, which lets Pac-Man jump higher and gain momentum while defeating enemies. Since there wasn’t exactly much source material to work from in the character's jump to 3D, Namco had to get creative with his move-set. Each world also holds one key that allows you to free your captured family members. These doors can be home to all sorts of things: extra lives and health, buttons that affect the level layout, hidden P-A-C-M-A-N letters, and the Galaxian doors, which unlock a bonus maze level in the style of the classic arcade game. The majority of these doors will be locked when you reach them, but the required fruits are rarely any further than the next screen over to the right, requiring minimal exploration. These levels each come with their own set of collectables the fruits from the original arcade game are the main ones these serve as keys for doors littered throughout the stages. The six-hour adventure consists of six worlds, most of which include three levels and a boss battle. Rather than the collectathon style of platformer that Spyro and Super Mario 64 popularised in this era, this game is more in the style of Crash Bandicoot or Super Mario 3D World, in which the goal is simply to reach the end of a stage. Due to this, new characters like Pac-Mom and Pac-Boy have replaced her and Jr Pac-Man in the game. If you’ve paid attention to the Pac-Mandom over the last few years, you no doubt know about the ongoing dispute surrounding the copyright of Ms Pac-Man. The opening cinematics have been completely changed, both in what happens and in getting rid of the voice acting from the original, replacing it with gibberish. Re-Pac also sprinkles extra cutscenes throughout the game before the boss fights, making Toc-Man a far more present villain. Unsurprisingly, the biggest changes in Re-Pac are on the presentation side the visuals are far more vibrant this time around, with the levels receiving total visual overhauls.
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